Build Calculation
Build Calculation Methods
The data, processing order, and branches that Build Analysis applies when it calculates an output. These are separate from explanations of game mechanics themselves.
Calculation topics
- Projectile Fragments and Original Targets — How fragment count and original-target exclusion are reflected in target-specific expected-damage output.
- Normal-Spell Application Cadence — How Build Analysis derives normal-spell applications per second from animation duration and cast speed.
- Dual-Wield Per-Hand Damage Output — How hand-selection rules are reflected in Build Analysis expected per-hand damage output.