Build Calculation

Normal-Spell Application Cadence

This is the output calculation for normal-spell applications, not an explanation of cast-speed game behavior.

Input data

Read the animation duration and final cast speed for a zero-cooldown normal Skill_AttackProjectile.

Calculation process

  • Skills with special animations are excluded from this normal-spell model.
  • Skills with cooldown are not output through this applications-per-second model.
Seconds per application = base animation seconds / (final cast speed / 100)
Applications per second = 1 / seconds per application

Output values

Output item Calculation Output
Seconds per application Base 0.50 s, cast speed 125%: 0.50 / 1.25 0.40 s
Applications per second 1 / 0.40 2.5/s

Published game data is 1.3.0.6. This model is limited to zero-cooldown normal spells without special animations.

Analysis source: buildCalc/mechanics/formulas.json (Game.dll, DBR, and ANM 1.3.0.6).