Build Calculation
Normal-Spell Application Cadence
This is the output calculation for normal-spell applications, not an explanation of cast-speed game behavior.
Input data
Read the animation duration and final cast speed for a zero-cooldown normal Skill_AttackProjectile.
Calculation process
- Skills with special animations are excluded from this normal-spell model.
- Skills with cooldown are not output through this applications-per-second model.
Seconds per application = base animation seconds / (final cast speed / 100)
Applications per second = 1 / seconds per applicationOutput values
| Output item | Calculation | Output |
|---|---|---|
| Seconds per application |
Base 0.50 s, cast speed 125%: 0.50 / 1.25
|
0.40 s |
| Applications per second |
1 / 0.40
|
2.5/s |
Published game data is 1.3.0.6. This model is limited to zero-cooldown normal spells without special animations.
Analysis source: buildCalc/mechanics/formulas.json (Game.dll, DBR, and ANM 1.3.0.6).