Build Calculation
Projectile Fragments and Original Targets
When Build Analysis produces projectile damage, it does not count fragments as additional hits on the target initially struck.
Input data
Read the projectile record's minimum and maximum fragment counts, then use the initially hit target ID as input.
Calculation process
- An integer fragment count is chosen uniformly from the minimum through maximum values.
- The impact target ID is registered in every fragment's known-target list.
- Known targets are excluded from the fragment collision candidates.
- Hits on other nearby targets depend on layout and collision geometry, so no fixed additional-hit count is used.
Expected fragment count = (minimum fragment count + maximum fragment count) / 2
Additional fragment hits on original target = 0
Original-target total damage multiplier (including fragments) = 1.0Output values
| Output item | Calculation | Output |
|---|---|---|
| Expected fragment count |
Minimum 2, maximum 4: (2 + 4) / 2
|
3 fragments on average |
| Additional hits on original target |
Exclude from fragment known targets after the initial hit
|
0 |
| Original-target total damage multiplier |
One original projectile hit + zero additional fragment hits
|
1.0 |
Published game data is 1.3.0.6. The binary evidence for original-target exclusion was inspected in 1.3.0.4 and has not been re-audited against the 1.3.0.6 binary.
Analysis source: buildCalc/mechanics/formulas.json (local DBR and binary research for projectile-fragment handling). No in-game measurements are published on this page yet.