Build Calculation
Dual-Wield Per-Hand Damage Output
This is the output calculation for expected per-hand damage, not an explanation of dual-wield game behavior.
Input data
Read right- and left-hand damage plus the hand-selection probabilities for the attack type.
Calculation process
- Normal melee uses right- and left-hand selection probabilities.
- Normal spells and self-targeted skills use their corresponding runtime callback hand-selection rules.
- Special animations and Rush use separate calculation paths.
Expected damage = right-hand damage × right-hand probability + left-hand damage × left-hand probability
Expected hand uses = total applications × hand-selection probabilityOutput values
| Output item | Calculation | Output |
|---|---|---|
| Expected damage per use |
Right 100×0.6 + left 60×0.4
|
84 |
| Expected right-hand uses in 10 |
10×0.6
|
6 uses |
Published game data is 1.3.0.6. Special animations, Rush, and path charges are excluded from this simple weighted output.
Analysis source: buildCalc/mechanics/formulas.json (Game.dll, DBR, and ANM 1.3.0.6).