Build Calculation

Dual-Wield Per-Hand Damage Output

This is the output calculation for expected per-hand damage, not an explanation of dual-wield game behavior.

Input data

Read right- and left-hand damage plus the hand-selection probabilities for the attack type.

Calculation process

  • Normal melee uses right- and left-hand selection probabilities.
  • Normal spells and self-targeted skills use their corresponding runtime callback hand-selection rules.
  • Special animations and Rush use separate calculation paths.
Expected damage = right-hand damage × right-hand probability + left-hand damage × left-hand probability
Expected hand uses = total applications × hand-selection probability

Output values

Output item Calculation Output
Expected damage per use Right 100×0.6 + left 60×0.4 84
Expected right-hand uses in 10 10×0.6 6 uses

Published game data is 1.3.0.6. Special animations, Rush, and path charges are excluded from this simple weighted output.

Analysis source: buildCalc/mechanics/formulas.json (Game.dll, DBR, and ANM 1.3.0.6).